Modulares Python-Textadventure mit Kampfsystem (Stagger, Bullet Time, Glory Kills, Hacking-Skill-Checks), Hub-Raum-Navigation, prozeduralen Encountern, 3 Charakterklassen, mehreren Enden und Story-Elementen (weißer Hase, Orakel, schwarze-Katze-Deja-vu-Glitch).
86 lines
2.5 KiB
Python
86 lines
2.5 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""Speichersystem (JSON-Savegames) und persistente Meta-Statistiken fuer den
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Loop-Twist: das Spiel 'erinnert' sich, wie oft es schon gespielt wurde."""
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import json
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import os
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from doom_matrix.entities.player import Player
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_SAVE_DIR = os.path.join(os.path.dirname(os.path.dirname(__file__)), "saves")
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_META_PATH = os.path.join(_SAVE_DIR, "meta.json")
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_DEFAULT_META = {"run_count": 0, "completed_runs": 0, "endings_seen": []}
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def _ensure_dir():
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os.makedirs(_SAVE_DIR, exist_ok=True)
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def save_game(player, slot="autosave"):
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_ensure_dir()
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path = os.path.join(_SAVE_DIR, f"{slot}.json")
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with open(path, "w", encoding="utf-8") as f:
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json.dump(player.to_dict(), f, ensure_ascii=False, indent=2)
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return path
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def load_game(slot="autosave"):
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path = os.path.join(_SAVE_DIR, f"{slot}.json")
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if not os.path.exists(path):
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return None
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with open(path, "r", encoding="utf-8") as f:
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data = json.load(f)
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return Player.from_dict(data)
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def save_exists(slot="autosave"):
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return os.path.exists(os.path.join(_SAVE_DIR, f"{slot}.json"))
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def load_meta():
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if not os.path.exists(_META_PATH):
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return dict(_DEFAULT_META)
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try:
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with open(_META_PATH, "r", encoding="utf-8") as f:
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data = json.load(f)
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merged = dict(_DEFAULT_META)
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merged.update(data)
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return merged
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except (json.JSONDecodeError, OSError):
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return dict(_DEFAULT_META)
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def save_meta(meta):
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_ensure_dir()
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with open(_META_PATH, "w", encoding="utf-8") as f:
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json.dump(meta, f, ensure_ascii=False, indent=2)
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def register_new_run():
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meta = load_meta()
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meta["run_count"] += 1
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save_meta(meta)
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return meta["run_count"]
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def register_ending(ending_key):
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meta = load_meta()
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meta["completed_runs"] += 1
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if ending_key not in meta["endings_seen"]:
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meta["endings_seen"].append(ending_key)
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save_meta(meta)
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return meta
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def loop_twist_line(run_count):
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"""Gibt einen Dialogzeile zurueck, falls das Spiel schon oefter gelaufen ist -- oder None."""
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if run_count <= 1:
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return None
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if run_count == 2:
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return "Morpheus Hayden: 'Habe ich das hier nicht schon einmal gesagt?'"
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if run_count < 5:
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return f"Morpheus Hayden: 'Lauf Nummer {run_count}. Du wirst besser. Oder ich erinnere mich besser.'"
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return f"Morpheus Hayden: 'Lauf Nummer {run_count}. Ehrlich gesagt -- ich weiss nicht mehr, welcher von uns beiden real ist.'"
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