Initial commit: DOOM x MATRIX System Failure text adventure

Modulares Python-Textadventure mit Kampfsystem (Stagger, Bullet Time,
Glory Kills, Hacking-Skill-Checks), Hub-Raum-Navigation, prozeduralen
Encountern, 3 Charakterklassen, mehreren Enden und Story-Elementen
(weißer Hase, Orakel, schwarze-Katze-Deja-vu-Glitch).
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fedora_openclaw committed 2026-07-05 18:56:44 +02:00
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Cheat-Codes / Easter Eggs, die an mehreren Eingabepunkten abgefangen werden."""
from doom_matrix.engine.ui import Colors, slow_print, dramatic_pause
def try_cheat(raw_input, player):
"""Prueft, ob raw_input ein Cheat-Code ist. Wendet ihn an und gibt True zurueck,
falls ja -- der Aufrufer soll die Eingabeaufforderung dann wiederholen."""
code = raw_input.strip().lower()
if code == "iddqd":
player.flags["god_mode"] = not player.flags.get("god_mode", False)
state = "AKTIVIERT" if player.flags["god_mode"] else "DEAKTIVIERT"
slow_print(f"\n{Colors.YELLOW}{Colors.BOLD}GOD MODE {state}.{Colors.END}")
_track(player, code)
return True
if code == "idkfa":
for wid in ("super_shotgun", "plasma_rifle", "bfg10000"):
player.add_weapon(wid)
player.ammo["shells"] = 999
player.ammo["cells"] = 999
player.ammo["bfg"] = 99
slow_print(f"\n{Colors.YELLOW}{Colors.BOLD}ALLE WAFFEN + MUNITION GEWAEHRT.{Colors.END}")
_track(player, code)
return True
if code == "thereisnospoon":
slow_print(f"\n{Colors.GREEN}Du starrst auf deine Hand. Es gibt keinen Loeffel.{Colors.END}")
slow_print(f"{Colors.GREEN}Deine Corruption sinkt leicht -- Klarheit hat ihren Preis in Gewissheit.{Colors.END}")
player.corruption = max(0, player.corruption - 10)
_track(player, code)
return True
if code == "xyzzy":
slow_print(f"\n{Colors.DIM}Ein hohles Echo antwortet. Nichts passiert. (Das war schon 1977 ein Scherz.){Colors.END}")
_track(player, code)
return True
if code in ("doom", "knee-deep", "kneedeepinthedead"):
_knee_deep_easter_egg(player)
_track(player, code)
return True
return False
def _track(player, code):
if code not in player.flags["cheats_used"]:
player.flags["cheats_used"].append(code)
def _knee_deep_easter_egg(player):
slow_print(f"\n{Colors.GREEN}{Colors.BOLD}═══ EASTER EGG: KNEE-DEEP IN THE DEAD ═══{Colors.END}")
slow_print(f"{Colors.WHITE}Fuer einen Moment wird die Welt zu reinem Pixel-Grau.{Colors.END}")
slow_print(f"{Colors.WHITE}Ein winziger, viereckiger Imp huepft auf dich zu -- 16x16 Pixel Nostalgie.{Colors.END}")
dramatic_pause(0.5)
slow_print(f"{Colors.YELLOW}Er kann dir nichts tun. Er ist nur eine Erinnerung.{Colors.END}")
slow_print(f"{Colors.YELLOW}Du zerquetschst ihn trotzdem. Fuer alte Zeiten.{Colors.END}")
slow_print(f"{Colors.GREEN}+1 Praetor-Token (Nostalgie-Bonus){Colors.END}")
player.praetor_tokens += 1
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Game-Loop, Titel-Bildschirm, Klassenwahl, Szenen-Dispatch."""
import random
import sys
from doom_matrix.engine.ui import Colors, clear_screen, slow_print, dramatic_pause, menu, set_fast_mode
from doom_matrix.engine import save
from doom_matrix.entities.player import Player, CLASSES
from doom_matrix.world import layers, endings
def title_screen():
clear_screen()
print(f"""
{Colors.RED}{Colors.BOLD}
██████╗ ██████╗ ██████╗ ███╗ ███╗
██╔══██╗██╔═══██╗██╔═══██╗████╗ ████║
██║ ██║██║ ██║██║ ██║██╔████╔██║
██║ ██║██║ ██║██║ ██║██║╚██╔╝██║
██████╔╝╚██████╔╝╚██████╔╝██║ ╚═╝ ██║
╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝
{Colors.END}
{Colors.GREEN}{Colors.BOLD}
███╗ ███╗ █████╗ ████████╗██████╗ ██╗██╗ ██╗
████╗ ████║██╔══██╗╚══██╔══╝██╔══██╗██║╚██╗██╔╝
██╔████╔██║███████║ ██║ ██████╔╝██║ ╚███╔╝
██║╚██╔╝██║██╔══██║ ██║ ██╔══██╗██║ ██╔██╗
██║ ╚═╝ ██║██║ ██║ ██║ ██║ ██║██║██╔╝ ██╗
╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚═╝╚═╝ ╚═╝
{Colors.END}
{Colors.YELLOW}{Colors.BOLD}
╔═══════════════════════════════════════╗
║ S Y S T E M F A I L U R E ║
╚═══════════════════════════════════════╝
{Colors.END}
{Colors.DIM}
"What if the Matrix was just a very
inefficient DOOM engine?"
{Colors.END}
""")
print(f"\n{Colors.CYAN}[Drücke ENTER um zu starten]{Colors.END}")
input()
def choose_class():
clear_screen()
print(f"\n{Colors.BOLD}{Colors.CYAN}═══ WÄHLE DEINE KLASSE ═══{Colors.END}\n")
keys = list(CLASSES.keys())
for i, key in enumerate(keys):
data = CLASSES[key]
print(f" {Colors.GREEN}[{i + 1}]{Colors.END} {Colors.BOLD}{data['name']}{Colors.END} — {data['description']}")
print(f" HP:{data['hp']} Armor:{data['armor']} Focus:{data['focus']} "
f"Hacking:{data['hacking']} Strength:{data['strength']}")
choice = input(f"\n{Colors.CYAN}Klasse: {Colors.END}").strip()
try:
idx = int(choice) - 1
if 0 <= idx < len(keys):
return keys[idx]
except ValueError:
pass
return keys[0]
SCENES = {
"construct_intro": layers.construct_intro,
"white_rabbit_moment": layers.white_rabbit_moment,
"agent_fight": layers.agent_fight,
"after_fight": layers.after_fight,
"mars_base": layers.mars_base,
"matrix_deep": layers.matrix_deep,
"hell_server": layers.hell_server,
"final_boss": layers.final_boss,
"layer_zero_check": layers.layer_zero_check,
}
TERMINAL_SCENES = {"ending", "game_over"}
def run_game(seed=None, fast=False):
set_fast_mode(fast)
rng = random.Random(seed) if seed is not None else random.Random()
run_count = save.register_new_run()
title_screen()
class_key = choose_class()
player = Player(class_key)
twist_line = save.loop_twist_line(run_count)
current_scene = "construct_intro"
while current_scene not in TERMINAL_SCENES:
if twist_line and current_scene == "construct_intro":
clear_screen()
slow_print(f"\n{Colors.DIM}{twist_line}{Colors.END}")
dramatic_pause(1)
func = SCENES.get(current_scene)
if func is None:
break
current_scene = func(player, rng)
if current_scene == "ending":
ending_key = endings.ending(player)
save.register_ending(ending_key)
elif current_scene == "game_over":
result = endings.game_over(player)
save.register_ending(result)
save.save_game(player, slot="autosave")
print(f"\n{Colors.CYAN}[ENTER zum Beenden]{Colors.END}")
input()
def main():
fast = "--fast" in sys.argv
seed = None
for arg in sys.argv:
if arg.startswith("--seed="):
try:
seed = int(arg.split("=", 1)[1])
except ValueError:
seed = None
try:
run_game(seed=seed, fast=fast)
except KeyboardInterrupt:
print(f"\n\n{Colors.YELLOW}Spiel unterbrochen. Bis zum nächsten Mal! 🐇{Colors.END}")
sys.exit(0)
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Speichersystem (JSON-Savegames) und persistente Meta-Statistiken fuer den
Loop-Twist: das Spiel 'erinnert' sich, wie oft es schon gespielt wurde."""
import json
import os
from doom_matrix.entities.player import Player
_SAVE_DIR = os.path.join(os.path.dirname(os.path.dirname(__file__)), "saves")
_META_PATH = os.path.join(_SAVE_DIR, "meta.json")
_DEFAULT_META = {"run_count": 0, "completed_runs": 0, "endings_seen": []}
def _ensure_dir():
os.makedirs(_SAVE_DIR, exist_ok=True)
def save_game(player, slot="autosave"):
_ensure_dir()
path = os.path.join(_SAVE_DIR, f"{slot}.json")
with open(path, "w", encoding="utf-8") as f:
json.dump(player.to_dict(), f, ensure_ascii=False, indent=2)
return path
def load_game(slot="autosave"):
path = os.path.join(_SAVE_DIR, f"{slot}.json")
if not os.path.exists(path):
return None
with open(path, "r", encoding="utf-8") as f:
data = json.load(f)
return Player.from_dict(data)
def save_exists(slot="autosave"):
return os.path.exists(os.path.join(_SAVE_DIR, f"{slot}.json"))
def load_meta():
if not os.path.exists(_META_PATH):
return dict(_DEFAULT_META)
try:
with open(_META_PATH, "r", encoding="utf-8") as f:
data = json.load(f)
merged = dict(_DEFAULT_META)
merged.update(data)
return merged
except (json.JSONDecodeError, OSError):
return dict(_DEFAULT_META)
def save_meta(meta):
_ensure_dir()
with open(_META_PATH, "w", encoding="utf-8") as f:
json.dump(meta, f, ensure_ascii=False, indent=2)
def register_new_run():
meta = load_meta()
meta["run_count"] += 1
save_meta(meta)
return meta["run_count"]
def register_ending(ending_key):
meta = load_meta()
meta["completed_runs"] += 1
if ending_key not in meta["endings_seen"]:
meta["endings_seen"].append(ending_key)
save_meta(meta)
return meta
def loop_twist_line(run_count):
"""Gibt einen Dialogzeile zurueck, falls das Spiel schon oefter gelaufen ist -- oder None."""
if run_count <= 1:
return None
if run_count == 2:
return "Morpheus Hayden: 'Habe ich das hier nicht schon einmal gesagt?'"
if run_count < 5:
return f"Morpheus Hayden: 'Lauf Nummer {run_count}. Du wirst besser. Oder ich erinnere mich besser.'"
return f"Morpheus Hayden: 'Lauf Nummer {run_count}. Ehrlich gesagt -- ich weiss nicht mehr, welcher von uns beiden real ist.'"
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""UI-Hilfsfunktionen: Farben, Textausgabe, Balken, Glitch-Effekte."""
import os
import sys
import time
import random
try:
sys.stdout.reconfigure(encoding='utf-8', errors='replace')
except (AttributeError, ValueError):
pass
try:
import colorama
colorama.init()
except ImportError:
pass
if os.name == 'nt':
os.system('') # aktiviert ANSI-Codes im klassischen Windows-Terminal
class Colors:
GREEN = '\033[92m'
RED = '\033[91m'
CYAN = '\033[96m'
YELLOW = '\033[93m'
MAGENTA = '\033[95m'
WHITE = '\033[97m'
BLACK = '\033[30m'
BOLD = '\033[1m'
DIM = '\033[2m'
BLINK = '\033[5m'
END = '\033[0m'
# Globaler Schalter für --fast Flag; wenn True, werden alle Delays uebersprungen
FAST_MODE = False
def set_fast_mode(enabled):
global FAST_MODE
FAST_MODE = enabled
def slow_print(text, delay=0.02):
"""Langsames Tippen fuer Dramatik (uebersprungen im --fast Modus)."""
if FAST_MODE:
print(text)
return
for char in text:
print(char, end='', flush=True)
time.sleep(delay)
print()
def dramatic_pause(seconds=1):
if FAST_MODE:
return
time.sleep(seconds)
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def bar(val, max_val, color, width=20):
val = max(0, min(val, max_val))
filled = int(val / max_val * width) if max_val else 0
filled = max(0, min(width, filled))
b = '█' * filled + '░' * (width - filled)
return f"{color}{b}{Colors.END} {val}/{max_val}"
def glitch_text(text, intensity=0.15, rng=None):
"""Verwuerfelt zufaellig Zeichen in einem String -- fuer Deja-vu-/Bug-Momente."""
rng = rng or random
glitch_chars = "#%&@$!?/\\|01"
out = []
for ch in text:
if ch != ' ' and rng.random() < intensity:
out.append(rng.choice(glitch_chars))
else:
out.append(ch)
return ''.join(out)
def print_glitch_sequence(text, cycles=3, delay=0.04, color=Colors.GREEN):
"""Zeigt kurz Glitch-Varianten eines Textes an, bevor der echte Text steht."""
if FAST_MODE:
print(f"{color}{text}{Colors.END}")
return
for _ in range(cycles):
print(f"\r{color}{glitch_text(text, 0.4)}{Colors.END}", end='', flush=True)
time.sleep(delay)
print(f"\r{color}{text}{Colors.END}")
def divider(char='═', width=45, color=Colors.CYAN):
print(f"{color}{char * width}{Colors.END}")
def section_title(title, color=Colors.CYAN):
print(f"\n{Colors.BOLD}{color}═══ {title} ═══{Colors.END}")
def menu(options, prompt="Aktion"):
"""options: Liste von (key, label) Tupeln. Gibt die gewaehlte Eingabe zurueck."""
for key, label in options:
print(f" {Colors.GREEN}[{key}]{Colors.END} {label}")
return input(f"\n{Colors.CYAN}{prompt}: {Colors.END}").strip()