Initial commit: DOOM x MATRIX System Failure text adventure
Modulares Python-Textadventure mit Kampfsystem (Stagger, Bullet Time, Glory Kills, Hacking-Skill-Checks), Hub-Raum-Navigation, prozeduralen Encountern, 3 Charakterklassen, mehreren Enden und Story-Elementen (weißer Hase, Orakel, schwarze-Katze-Deja-vu-Glitch).
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[
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{
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"id": "fists",
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"name": "Fäuste",
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"damage_range": [3, 8],
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"ammo_type": "melee",
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"ammo_cost": 0,
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"damage_type": "melee",
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"description": "Nicht sehr effektiv, aber immer verfügbar."
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},
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{
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"id": "super_shotgun",
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"name": "Super Shotgun",
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"damage_range": [15, 25],
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"ammo_type": "shells",
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"ammo_cost": 2,
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"damage_type": "ballistic",
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"description": "Klassisch. Brutal. Doom in Reinform."
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},
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{
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"id": "plasma_rifle",
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"name": "Plasma Rifle",
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"damage_range": [10, 20],
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"ammo_type": "cells",
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"ammo_cost": 10,
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"damage_type": "plasma",
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"description": "Matrix-Style. Besonders wirksam gegen Programme."
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},
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{
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"id": "bfg10000",
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"name": "BFG 10000",
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"damage_range": [60, 90],
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"ammo_type": "bfg",
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"ammo_cost": 1,
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"damage_type": "plasma",
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"description": "'Big Fucking Gun'. Verbraucht enorme Energie."
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},
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{
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"id": "crucible",
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"name": "Crucible Sword",
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"damage_range": [30, 45],
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"ammo_type": "melee",
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"ammo_cost": 0,
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"damage_type": "melee",
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"description": "Ein Schwert aus reinem Code. Ignoriert Armor."
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}
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]
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